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One decision per screen: self-service terminals for Halyk Bank

ATM and terminal interfaces designed for the worst conditions a UI ever faces — standing, rushed, watched, outdoors.

Halyk ATM — Fintech
Role
UX Consultant
Timeline
2021
Team
Bank product team
The challenge

A terminal has none of the affordances a phone gives you.

Touch accuracy is poor, glare is real, there is a person waiting behind you, and the user has no mental model of a back button.

Anything ambiguous does not become confusion. It becomes a queue.

Opportunity

Design for the queue, not the screen

The real measure of a terminal interface is how quickly the next person can start.

The solution

Bigger, slower and more literal than any other interface I have designed.

Every constraint pointed the same way: reduce what a screen asks, and make what it asks unmistakable.

Design decision

One decision per screen

Never two questions at once, however related they seem.

Combining choices saves a screen and costs comprehension. At a terminal, comprehension is the scarce resource — the extra tap is nearly free by comparison.

Design decision

Targets and contrast for the real environment

Sized for imprecise, gloved touches in direct sunlight.

Type contrast was set for outdoor glare rather than an office monitor, and targets were sized well beyond guideline minimums because the guideline assumes a phone in a steady hand.

Design decision

Timeouts you can see and survive

The session never disappears silently.

Time limits are shown before they matter and are recoverable when they pass, which removes the most common cause of an abandoned transaction.

Outcome

An interface that holds up under time pressure.

The common cash journeys were reduced to the fewest possible decisions, with each one legible in poor conditions. The design brief was never elegance — it was that nobody in the queue has to think.